Our task in this course was to develop an interactive exhibit that educates various visitor types about the functionality of a digital twin.
We wondered: how might we produce an educative and multi-sensory experience for a diverse audience in the most effective and appealing way?
We are still working on this project and looking for answers.
For a start, we did some basic research on exhibition guidelines, interaction principles and multi-sensory experiences. In this context, we analyzed and evaluated descriptive, scenographic and contextualized approaches in existing exhibitions to get an idea were the journey may lead us. Shadowing and interviewing the visitors in two local museums resulted in the identification of different types of museum visitors and the creation of personas. Simultaneously, the preparation of the content in regards of a comprehensive and appropriate structure was tackled.
Translating our learnings into the context of the digital twin, it was quite challenging to find a representation method that was as informative as exciting.
Eventually, we agreed on an approach that we thought would transfer knowledge best. For the demonstration object we chose a wind turbine, as it's quite acquainted with everyone.
To clarify the relation between the twins, data streams between a physical model and its digital representative are visualized by an LED stripe. Wind noises coming from different table corners are guiding users through four information stages: structure, data, simulation and fields of application. Themed information and animations are shown via interactive screens. Additionally, visitors have the option to unfold more details if they want. Although the linear design allows us to transfer content widely, it might be unattractive for users who desire more freedom and interaction possibilities - that's what we want to find out rapidly through tests.
We've just moved to the rapid prototyping phase. For the moment, the intention is to verify the usability and comprehensibility of our current concept within a short period of time.
What if user tests will confirm our concerns? Well, then we'll have to iterate to improve interaction points.